FOR IMMEDIATE RELEASE:

November 30, 2015

 

 Contact: Press@paul.senate.gov, 202-224-4343

 

Sen. Rand Paul Uncovers National Science Foundation $450,000 Global Warming Video Game in Latest ‘The Waste Report’


WASHINGTON, D.C. – U.S. Senator Rand Paul today released the latest edition to ‘The Waste Report,’ which is an ongoing project cataloguing egregious examples of waste within the U.S. government.

The latest edition uncovers a $450,000 project at the National Science Foundation (NSF) to produce a video game aimed to educate students about global climate change and how to prevent it. The initiative, known as the Climate Change Narrative Game Education (CHANGE), creates a video game set 110 years in the future, which the NSF claims to be “scientifically realistic.”

‘The Waste Report’ can be found HERE or below.

A whole generation remembers the thrill of strolling into an elementary school computer lab, firing up an Apple II computer, and playing The Oregon Trail. Well, thanks to an almost $450,000 grant from the National Science Foundation, it appears a whole new generation of students will have their own iconic game…on climate change.

Apparently “[e]ducating young people about Global Climate Change (GCC) is challenging because they have difficulty relating to its slow pace, with larger effects 10s-100s years in to the future.”[2] How to solve that problem? A video game aimed at indoctrinating kids into the climate change way of thinking. 

 

The Climate Change Narrative Game Education (CHANGE), which is being developed by researchers at the University of South Florida and piloted at Hillsborough County high schools, aims to counter this morass by, “develop[ing] a place-based futuristic gaming simulation model…” Of course, the CHANGE project is all supposed to be “scientifically realistic.” 

 

The game will involve a science fiction narrative of the effects of climate change on the students’ community as told by virtual persons from the future. This, “focus on the built environment will help students attach a ‘human face’ and a sense of immediacy to hitherto abstract issues of global warming.” The first part of the game will ask students to deal with simulations like severe weather and sea-level rise, while the second part of the game will group students in teams to create plans to “save the future.” 

 

How far in the future? Well, 110 years. Recall that Doc Brown and Marty only went 30 years in the future; and while Back to The Future was a great movie trilogy, accurately predicting just 30 years in the future proved pretty hard. 

 

Perhaps the government, instead of Hollywood is better at predicting the future? Take for example Dr. John Holdren, who is the President’s Chief Science Advisor and was a technical advisor on former Vice President Al Gore’s movie An Inconvenient Truth. In 1986, he predicted 1 billion people would die as a result of global warming by the year 2020. At his 2009 confirmation hearing he was asked if he still believed climate change would kill 1 billion by 2020.  He said, “I think it could happen.” Scared yet?

 

Here’s a prediction: the real science behind this game is psychology and political science. 

 

 

 

 

 

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NAF Award number 1316782  http://www.nsf.gov/awardsearch/showAward?AWD_ID=1316782&HistoricalAwards=false.

G. Smith, L. Lou, A. Feldman, P. Wang (2015) SCIENCE FICTION NOVELS WITH GAMES FOR LEARNING CLIMATE CHANGE SCIENCE, EDULEARN15 Proceedings, pp. 6163-6169.

NAF Award number 1316782  http://www.nsf.gov/awardsearch/showAward?AWD_ID=1316782&HistoricalAwards=false

http://www.ces.fau.edu/SLR2013/posters/feldman-change.pdf

Confirmation hearing for Dr. John Holdren to be Director of the Office of Science and Technology Policy; U.S. Senate Commerce, Science, and Transportation Committee; February 2009.